Once the touch slop has been reached, the user can use rotation, panning, and zoom gestures. onDragEnd is called after all pointers are up and onDragCancel is called if another gesture has consumed pointer input, canceling this gesture.ĭetectTransformGestures is used for detecting rotation, panning, and zoom. OnDragStart is called when the touch slop has been passed and includes an Offset representing the last known pointer position relative to the containing element. detectDragGesture gives us control over onDrag, onDragStart, onDragEnd, onDragCancel. Using detectTapGestures we can detect Tap, DoubleTap, LongPress and Press. PointerInput also has many use methods few very useful ones are Here we use Animatable to represent the offset position of the image but since modifying the offset takes IntOffset instead of Offset we do the conversion using: private fun Offset.toIntOffset() = IntOffset(x.roundToInt(), y.roundToInt())Īnd simply animate the transition using animateTo. Detect a tap event and obtain its position. For this example we combine multiple Enter & Exit using with infix function. Here is a video from the sample app showcasing different visibility animationsīasic Counter Animation is, well, pretty basic. However, you can customize these enter and exit transitions to suit your needs.Īnimate Visibility lets you combine multiple enter and exit transitions using the + operator, and each can have customized behavior like: AnimatedVisibility(Īnimate Visibility has multiple animations to choose from, such as: AnimatedVisibility(īy default, content appears in your app with a fade-in and expansion animation, and disappears with a shrink and fade-out animation. Let's dive deeper into each animation kind! Animate VisibilityĪs the name suggests, it's used to animate the appearance and disappearance of the content passed to it.
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